![]() ![]() Clix Marketing Blog’s #PPC News & Views: Friday, September 24thīy Kayla Kurtz | | PPC News and ViewsHappy Friday, folks! What do you say we just jump right in to this week’s #PPC News & Views? From the Industry Paid Search How to Create YouTube In-Stream Ads: Want to increase brand awareness, generate leads, or drive sales? Have you considered running. Clix Marketing Blog’s #PPC News & Views: Friday, October 22ndīy Kayla Kurtz | | PPC News and ViewsThe Clix team has been deep in virtual retreat mode this week, but that won’t keep us from providing the latest for your #PPC News & Views! From the Industry Lead Generation How to Build & Execute a Facebook Marketing Strategy: In this article, you’ll. Coffee & Catch Up on #PPC With Clix Marketing: Monday, December 6, 2021īy Kayla Kurtz | | Coffee & Catch UpHow is it already the last month of 2021, readers?! The news and updates from the digital marketing industry don’t seem to be slowing down, so let’s jump right in! From the Experts Paid Search Power Your 2022 PPC Marketing With the New Google Ads Features. We hope you’re enjoying the holidays as much as you’re able, and let’s get ready for a brand new year! From the Experts Paid Search Google Ads Best Practices & Tips for 2022: There are a number. But watch out! Anyone can kill you when paused, even on your own land.Coffee & Catch Up on #PPC With Clix Marketing: Monday, December 27, 2021īy Kayla Kurtz | | Coffee & Catch UpWe’ll keep this one short and sweet, readers. Use the P key to freeze your player, in case you need a toilet break.Added a box with the latest changes and news.Added an ugly mode which can be enabled on splix.io/flags.Fixed border blocks turning into player blocks.Fixed blocks being captured at the edge of your area because of lag.Fixed players spawning all at the same position.Fixed the disconnected message from being spammed.Fixed key strokes not getting registered.+500 is now only shown when you are the one who killed a player.Fixed players not having the same color as their land.Made the spawn algorithm a bit less accurate when a lot of players are spawning at once, this was causing a lot of lag.Changed the limit of amount of players per server to about 70, the map is now 500x500 in size.Changed the port of the team server, if you weren't able to connect to the team server first you might be now.There are also only two lobbies per server now, which should also decrease the amount of lag. Player count is now between 60 and 90 players per lobby. Changed the map size back to 600圆00 to lower the chance of spawning in someones land.Fixed two players being able to kill the same player at once. ![]()
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